Departments & what's to come.
Due to many factors, it’s been a while since last update. Holidays were tight, other projects emerged and we have had to prioritize our schedules accordingly.
We’re now going full throttle (Actually about half throttle,
but you get the idea) ahead and have some information to share:
Departments are getting along very nicely, thanks to everyone participating on the Experimental Branch. There was a lot about this update to wrap our heads around and it proved to have some hardships, more than we first foresaw. It has taken some time, but we have had an immense amount of feedback and are almost ready to release the full version onto the world. For those that did participate, there will be an additional post, on the Experimental Branch discussion section, about upcoming changes (You can find that here). Thank you for all your help!
More updates! We will try to update Hospitalize more often going forward, as we realized with Departments that it became a little overwhelming. Pour too much into the cup and it will just spill everywhere. No good! Smaller and more frequent updates will allow us to polish already existing content, making the game smoother for everyone. Great!
With this, we wish to start doing the “Weekly Dev Updates” again as well. We were consistent with them for a while, but we eventually fell off the tracks along the way due to uneventful weeks. Eventually renaming them to “Dev Updates” gave us a little more breathing room, and allow us to write more detailed reports. We will at least try and do them every two weeks.
Expect an update for Hospitalize in not too long! Now, unfortunately, this update will break saves. This is because of big changes to the save & load framework, as well as how much Departments changes the game. We’re very sorry for this inconvenience!
And with that we would like to thank you for your patience during this quiet time, and wish to ask you to continue your support going forward! You guys are awesome!
- Illeris Team